No more dependencies. edit the cooldownticks variable if you want more cooldown and im batshit lazy to double check old activators for optimization purposes
No dependencies
spawns an armorstand with green wool ONLY while in midair
currently designed in a simplistic way. may leave behind unwanted entities if the item gets removed before the armorstand could
made it during flight. dunno if i can use my bluetooth mouse back then. now out of the plane and didn't bother renaming parts of the if has ei condition
Dependencies:
- ExecutableItems (Premium)
- ExecutableEvents (Free)
- SCore (of course)
Graveyard_Domain.yml and Graveyard_Sword.yml goes to the items folder of executable items
GRAVEYARD_DEATH-CHECK.yml goes to the events folder of ExecutableEvents
MARK-OWNER.yml and MARK-STATUS.yml goes to...
Dependencies:
- PlaceholderAPI and CheckItem Expasnion
LIST_ENTRY.yml has a variable named name1 that stores the owner's name. You drag the Name_Adder.yml item to the LIST_ENTRY item to apply the owner as you.
For the Name_Remover.yml, only the person who claimed the ownership can drag and...
Dependencies:
- PlaceholderAPI plugin
- Math Expansion
Basically a sword where you right-click to shoot a projectile particle without shooting an actual projectile
Template for learning how to make particle ranged attacks and etc