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  1. S

    Premium Charge Item with a Cancel Charge 1.0

    No dependencies chargeItem.yml to the items folder charge-meter.yml goes to SCore variables folder
  2. S

    Premium Double Jump Boots - 3.1 Minor Fix

    fixed some fuckups because there was some lines left untouched that was supposed to be removed
  3. S

    Premium Hold Right-Click to maintain temporary elytra 1.0

    no dependencies check the item configs to study it
  4. S

    Premium Double Jump Boots - 3.0 Rewrite

    No more dependencies. edit the cooldownticks variable if you want more cooldown and im batshit lazy to double check old activators for optimization purposes
  5. S

    Premium Armorstand visual that appears while user is in the air 1.0

    No dependencies spawns an armorstand with green wool ONLY while in midair currently designed in a simplistic way. may leave behind unwanted entities if the item gets removed before the armorstand could
  6. S

    Premium Full Set bonus that gives attributes 1.0

    made it during flight. dunno if i can use my bluetooth mouse back then. now out of the plane and didn't bother renaming parts of the if has ei condition
  7. S

    Premium Run Commands when player dies within the circle you spawned 1.0

    Dependencies: - ExecutableItems (Premium) - ExecutableEvents (Free) - SCore (of course) Graveyard_Domain.yml and Graveyard_Sword.yml goes to the items folder of executable items GRAVEYARD_DEATH-CHECK.yml goes to the events folder of ExecutableEvents MARK-OWNER.yml and MARK-STATUS.yml goes to...
  8. S

    Premium Multi Owner Setup 1.0

    No Dependencies
  9. S

    Premium Magic Wand with selectable abilities 1.0

    No Dependencies Shift-Right-Click to change what the wand shoots Left-Click to shoot
  10. S

    Premium Sprint Counter 1.0

    No Dependencies Increases the variable's number for as long as the user of the item is running
  11. S

    Premium Apply/Remove Ownership via Drag and Drop Concept 1.0

    Dependencies: - PlaceholderAPI and CheckItem Expasnion LIST_ENTRY.yml has a variable named name1 that stores the owner's name. You drag the Name_Adder.yml item to the LIST_ENTRY item to apply the owner as you. For the Name_Remover.yml, only the person who claimed the ownership can drag and...
  12. S

    Premium Mark and Teleport Item Preview 1.0

    No Dependencies
  13. S

    Premium Beam Sword - 1.1

    uploaded the wrong file
  14. S

    Premium Beam Sword 1.1

    Dependencies: - PlaceholderAPI plugin - Math Expansion Basically a sword where you right-click to shoot a projectile particle without shooting an actual projectile Template for learning how to make particle ranged attacks and etc
  15. S

    Premium Bonemerang Reupload 1.0

    BONEMERANG.yml goes to plugins/ExecutableItems/items/ BONEMERANG-PROJ.yml goes to plugins/SCore/projectiles/
  16. S

    Premium Fortune-Levelling Hoe - typo again

    asdawfasdas
  17. S

    Premium Fortune-Levelling Hoe - 1.1 typo

    forgot to edit the stats properly
  18. S

    Detect player entry/leave from a worldguard region 1.0

    entry status variable goes to SCore variables folder rest goes to the event folder of Executable Events
  19. S

    Premium Multiple-Use Firework Rocket (Rechargable) 1.0

    requires nbt api for the custom nbt (flight duration 4). otherwise, no dependencies
  20. S

    Backstab Sword - 1.1 Format Update

    updated item format
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