No Dependencies
Sentry_Deployer.yml behaves differently as it doesn't pierce through targets, having it do more checks than usual, making it not server-performance friendly
however, Laser_Deployer.yml has no checks. shoot and pierce.
No Dependencies
the logic here is that the activator will check for your current location in repeat
since there's a window of delay here, it can be utilized to use CUSTOMDASH2 to push yourself away from that location
right click to enable ability
hit entities and target players and after 5 seconds, targets will receive instant damage based on how many times they were hit
Hit_Lag_Sword.yml goes to the items folder
the rest goes to SCore variables folder
create a new SCore variable with the name "CurrentLives"
and set the type to NUMBER and for to PLAYER
then download 5 of the ymls in the download button to the events folder of ExecutableEvents
no dependencies btw